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Sunday, 13 December 2009

Diary for animation and 3D pipeline

Within the development of animation there is a lot to take in before you can actually become a full fledged animation developer, even an amateur animation developer. Simple tasks as animating a finger or arm can actually take a lot longer than you originally think and when problems occur it can become frustrating and annoying, but once it actually works the feeling of self satisfaction helps you to carry on with animation your product.

In the process of developing my animation and rigging each of the robots body parts, so that it could move like a human could, I realised the amount of effort and work is put in, into developing 3D movies and computer games i.e. due to creating a realistic look to the models. Which I thought to myself, I can become an animation designer, if I put all my effort and hard work into it.

As I mentioned before, it took me a fair few hours to understand on how to rig my model, so that I could animate it, which everything has to be linked correctly in the schematic view and most sections of my model needed to be linked to another section of the model i.e. torso or hip control, so that I could get a realistic movement control when making my robot walk.

I believe that I fit into the animation/3D development quiet well, because although a amateur of animating a model using rigging, I was able to grasp what needed to be done to make my model work correctly, along with how it should actually move compared to a human. I understand what it takes to become a professional animation designer, either for computer games or 3D movies, it takes time, hard work and a lot of testing before the final piece can be completed.

I will carry on developing and animating my work for university and in my free time, so I can become better at what I am doing and also learn more skills and techniques into animating models, either futuristic, human or creatures i.e. mammals.

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